Mastfire StudiosFreelance Programmer
I was brought into Mastfire Studios in order to help them with their Steam title Blackwake. At Mastfire we developed an external tutorial which ran off of a custom in-house tutorial framework we built from the ground up. Since the tutorial was created outside of the main project, many elements of the main game had to be rewritten, such as overall FPS controls including climbing and swimming, and other pieces such as UI segments.
Meraki GamesLead Programmer
Since April 2017 I have been helping Meraki Games with their title Pyrrhic Victory. In the process I have worked with instanced rendering, boid logic, backend systems, and external data to code conversion.
Back at the beginning of 2017 I started my journey into freelance game engineering with 5 years of hobbyist Unity development experience under my belt. I began by taking smaller jobs, and eventually built up a network which allowed me to take on jobs stable enough to make this my full-time job.